
Pre-release glimpses suggest it'll deliver another bout of moody sci-fi adventure built around zero-gravity traversal and puzzling, with Ready at Dawn promising "complex challenges" and "startling discoveries" as its "emotional" far-future story unfolds.
#LONE ECHO CUBE SAT LOCATIONS ANDROID#
Lone Echo 2 catapults protagonists Captain Olivia Rhodes and player-controlled android Echo One (nicknamed "Jack") 400 years into the future, where an abandoned space station holds the key to returning home. I'm about to do the processing line objective, which I recall killed me a few times on my first run, but at least I should have a save point right before it.Lone Echo 2, the sequel to developer Ready at Dawn's acclaimed 2017 zero-gravity VR adventure, will miss its previously announced 24th August release date, and is now expected to launch on Oculus devices some time "later this year". Now I'm paranoid that if I die again in this run, I'll have the same problem with the spawn pods. I thought my playthrough was ruined, but I finally figured out that I could load a previous save from 10 minutes earlier, so then I just made sure not to die at Primary Dig Site.

I reloaded many times, and even tried with my CV1, but it was the same every time. I clicked both sticks to re-centre, and that put me inside the pod, but the exit handle was missing, so I was still trapped. When I spawned in the Echo pod, my head was out the top of the cage, and I couldn't move. I had one weird bug that caused me a bit of a setback-I was just finding the final few at Primary Dig Site, and died of radiation exposure (because I didn't deal with the quest objective there before going off to find the Cube-Sats). I also spent a long time flying around in open space looking for the last of those ones, before realizing I missed one at the first satellite that I had visited. There were a couple that took me a long time to find, like the one at the tip of one of the solar panels on the exterior of the Kronos (I did eventually break down and look at YouTube to find that one). We need a strong Quest competitor, and Valve is poised to do it. Hopefully Valve will release something that forces Oculus to step up their game. I am excited to see what comes next in the world of Stand-Alone VR HMDs. But Quest 2 has done an amazing job of getting the weight down enough to tolerable levels. I couldn't enjoy Quest 1 for longer than a few minutes. Although Quest 1 had its own immersion breaking issues for me due to the heavy weight. I didn't realize how distracting the cable is until Quest 1. Even the feel and sound of the cable moving is immersion breaking. It doesn't matter how good the sound quality or visuals, if your HMD gets moved while in VR then immersion is broken. Even with a good cable management system, any drastic movements would result in some "tugging" of the HMD, which is very immersion breaking. Lastly, the freedom from cables really is amazing. I have shared many of those screenshots here as well, with games like Star Wars Squadrons and Affected the Manor. My experience with Quest 2 and black levels has been great. The hardware hadn't changed the problem was entirely software. It was grey and blotchy everywhere, and made the game rather unplayable for me.
#LONE ECHO CUBE SAT LOCATIONS UPDATE#
But after that big Rift software update for Glare reduction, the entire "black outer space" background in Eve Gunjack looked quite terrible. I loved Eve Gunjack, and completed it start to finish when it was first released (2016?).


But some games were negatively impacted, and the black levels became the ugly grey blotches we hear about from time to time. Most games ended up having reduced glare and maintained the same black levels as before the update. I still remember when Oculus released a huge update to the Rift, which reduced the initial Glare it had at launch, while having mixed results with its impact on Black Levels. But those of us who have been tinkering in VR from the CV1 release (or prior with the Demo Kits) are aware that Software plays a huge role in both Black Levels and Glare. I think that black levels tend to get tied too closely to the hardware at times, which might be why some of those users blamed their unit. It's impossible to get perfect blacks with the Q2, it is far from the grey's and blotches (except for the odd compression artifacts) that some users report here and at reddit imho.Īnother example of how good the Q2 lcd panels are imho and how wireless WH is so much nicer to play sitting on my swivel chair rather than worrying about a cable.Īgreed on both counts.
